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And this year’s Call of Duty: Black Ops III is especially popular and could very well return the series to growth after a couple of down years. Yet 40 million of them play one of the titles every month. And that’s why this unlikely title is my favorite game of the year. After one “jump scare” scene, my pulse shot up from around 70 to 108 beats per minute. I measured my own pulse myself during part of the game. At a critical moment in the game, her eyes were tightly closed, and she was struggling to contain the sound of her breathing. I can still remember the facial expressions and acting performances of characters like Samantha (Hayden Panettiere). The result was a game with more than 10,000 pages of script and a real innovation in how consequences play out.Īt its best, Until Dawn has some unbelievably tense moments, and it reveals things about characters that you thought fit neatly into a horror movie’s stereotypes. In the game, your smallest and biggest decisions can affect the outcome of the evening and who will survive “Until Dawn.” Sometimes, seemingly trivial choices will mean the difference between survival and death. The interesting twist that Until Dawn brings to the plot is the theory of the “ Butterfly Effect,” or the chaos theory idea that suggests a small change in a system’s initial conditions can result in huge variations in a later state. The name was coined by Edward Lorenz, and it comes from an example where the flapping of a butterfly’s wings can cause subtle changes that affect the path of a hurricane weeks later. You can play the game over and over again as you try to get all eight to survive Until Dawn. Your job as the player is to make snap life-or-death decisions and save as many of them as you can during the night. In this game, eight young teens are trapped on a remote mountain lodge, and they find there’s a killer loose among them. The team took four years to complete the title, which is an interactive story that is both immersive and emotional.
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That was a good move, as the ultrarealistic facial animation capabilities of the PS4 made the game believable. They started on this title on the PlayStation 3, then threw out that work and remade the game for the ground up for the PlayStation 4. But Supermassive Games and horror film creators Larry Fessenden and Graham Reznick took their time. I wasn’t expecting much from it, as it could have been as underwhelming as a Hollywood horror B-movie. Until Dawn surprised me as one of the finest collaborations to date of Hollywood and gaming. And be sure to check out the GamesBeat staff’s own votes for Game of the Year and the best individual favorites of the staff soon. For the sake of comparison, here are my favorites from 2014, 2013, 2012, and 2011. But there will be time for that in the future. I would love to get excited about more indies titles and games on new platforms, such as virtual reality.
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It’s full of commercial blockbusters, but I am glad to have a mix of PlayStation 4, Xbox One, PC, and mobile games this year. I’m sure that many readers will find this list to be uninspired.
Still, I didn’t feel like I had a shortage of games to look at. I would have loved to play Tom Clancy’s The Division, but Ubisoft postponed it until next year. Some of the titles that I hoped to play this year were pushed off to 2016. Certainly, I’ve previewed a lot of games, and I tried a lot of mobile games. I don’t even try to play a lot of games anymore, and I don’t pretend to say that I’ve played a large sample of games. I didn’t have nearly as much time to play games as I had hoped this year.